I left this out as it takes more to do so. You need a text object and a panel. For the scrolling thing, that I don't know how to do exactly. You could probably use a window in a panel for this. I've never done it before, but I happen to have quite a few tricks available. The text object would look something like this:

Code:

text textname
{
pos_x = 4; // X position from left side of screen
pos_y = 10; // Y position from top of screen
layer = 15; // things with higher layers will be drawn on top of this
string = "Type whatever text you want here.\nNew line \"quotes\";
flags = visible; // make it visible
}



A panel object would look something like this (and I work with hundreds of them - my 2D game using nothing but panels (and sometimes a few text objects)):

Code:

panel panelname
{
pos_x = 12; // same as the text object
pos_y = 38;
layer = 18;
bmap = mypicture; // the string for your bmap file to use, a picture file*
scale_x = 1; // X scale (like texture scales in WED)
scale_y = 1; // Y scale
flags = visible; // make it visible
}



* Must be BMP, PCX, or TGA, possibly DDS. I prefer TGA as you get true color and it just looks better.

Not all elements in a definition are required. Only layers cannot be dynamically altered (then again, the manual is full of mistakes with limitations - it doesn't hurt to test it), but all (other) elements can.

How precisely you alter the descriptions is up to you. Look up "window" for panels in the manual. There seems to be a sufficient chance the limits are not correctly stated in the manual as I've broken many of them without any problems.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials