Hi,
I modified the toonshader from the wiki to apply another texture in mtlSkin3 on my model... i use this to "print" bullet holes on my players in a position independent from model's texcoords.
But i still have a problem: i know very little about matrices, but i need to rotate my cubemap to align it with the model's angle...
I tried with matWorld: then the texture is independent from texcoods, but it's aligned to the world !

I know i asked this already 2 times, but i didn't get a reply... i hope that this time i explained well my problem.
Any reply will be appreciated.