I was just placing some more sprites into my (rather large) level, and I got error e011, "too many objects".

Well, in my object view window, the one furthest down is number 7105, so I assume I have 7105 objects?

In any case, my nexus is already maxed out at 500 and won't let me increase it further. I tried changing the "max Level Size" in the build options, all the way from 250000 to 500000 and then to 1000000, even 10000000, with no difference when trying to compile. I even added the max_entities= script into my main level script (before the level_load) with various numbers, none of which seem to help.

Am I missing anything here? The level was able to compile no problem with about 75 fewer objects in it, but now all of a sudden it won't. I have plenty of RAM to work with (see sig below) and a decent computer... Can anyone see a solution here that doesn't involve chopping my level up into smaller pieces? I'm constructing a virtual walthrough of a real building wit lots of windows, and it has to look right from any given direction, thus my extreme hesitation at doing anything other than 1 level.

Thanks in advance.