Hi ulillillia , thanks for replying.
I just increased the max_entities line to 8000 as suggested. My main function now appears as such:
-------------------
Function Main()
{
max_entities = 8000;
freeze_mode = 1;
level_load("GLMain.wmb");
wait(3);
freeze_mode = 0;
}
-------------------
However, I'm still getting the e011 error. In fact, I didn't notice this before, but the entire error message includes a "map" reference, as such:
----CRITICAL ERROR----
E011:Map size-too many objects
I have no idea if that makes a difference. Is there anything else I can do to fix this?
I currently have the Max. level size during the build set at 250000. Nexus is still 500.
Thanks...
error e011
Last edited by Galen; 03/29/06 13:37.