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Re: Level Size/Number of Objects Problem
[Re: Jered]
#68547
10/31/06 03:11
10/31/06 03:11
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Joined: Aug 2005
Posts: 336 Connecticut
Galen
OP
Senior Member
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OP
Senior Member
Joined: Aug 2005
Posts: 336
Connecticut
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Quote:
@ ulillillia
Way above you spoke of enteties inside of entities not showing up because of some kind of bug....here is a quote from the manuel
Quote:
map_subents Determines whether entities contained in map entities are to be placed into the level, or not. Range: on - place sub entities (default). off - don't place sub entities. Type: Var, redefinable Example: var map_subents = off;
I havea question for you though, if you don't mind helping a bit here. if I cut my level down into chunks and make map entities out of them, is that considered by WED to be an entity or a model? Is it possible to take the entity you just made, and turn the entity into a model?
I have tried several aproaches. The only thing I could figure out was to group everything together then save it as a level (wmp). Then import that into MED. However once I get to that point, I have no textures and what have you, so how would I go about taking what I now have and getting the textures that are on it in WED on it in the model editer?
Which is better: a model or a map entity as far as performance is concerned? Is it even possible to take something from WED group it together import it to MED and get it mapped out and skinned to be a model?
I have been messing with this for 3 and a half hours so far, and that is the best I got lol.
That's my major question at this point to--how does one retain the texture information and mapping by exporting level WED geometry into MED? Same question for models in my level--if I want to export a group of plants from WED to MED and retain both position of those models and all texture information as well? Is there a trick to this? Thanks...
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