2 registered members (TipmyPip, 1 invisible),
18,699
guests, and 8
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Buying game studio questions
[Re: DeMante]
#68573
03/30/06 11:41
03/30/06 11:41
|
Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
|
Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
|
Quote:
bones animation
I haven't messed with animation much, but bones animation is where you create bones and assign vertices to the bones. This helps make animating player models and other objects much easier.
Quote:
phyics object
In the commercial edition, only one object can use the physics engine 3DGS comes with. In the Pro edition, any number of objects can use it. In any edition, even standard, you can use Newton or write your own physics engine.
Quote:
beam generator
I don't know anything about the beam generator as I've never used it.
Quote:
shader
Shaders provide special effects. Care for cloud shadows moving along the ground, grass sticking out, fur, or the rippling of water? You can do this (and a lot more) with shaders.
Quote:
I/O port control
??? I have no idea what you're referring to by this. Do you mean the use of the mouse, joystick and keyboard? In that case, yes.
As a side note, many features of higher editions (like terrains, mirrors, dynamic shadows, and LOD) can all be faked with wise thinking, even in standard edition (and I have a trick to hide the A6 logo - thanks to my mathematical ability).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|