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[Newton] ent_create + newton, possible or not #68582
03/30/06 05:19
03/30/06 05:19
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline OP
Member
raiden  Offline OP
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
I don't think this is possible because newton requires objects to be grouped a certain way in the editor, but my problem is I am trying to choose from different vehicles, then create the car of my choice.

I can do this easy with 3dgs, but I need to be able to do it with newtons as well.

Any suggestions for my delimma?

Thanks

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: [Newton] ent_create + newton, possible or not [Re: raiden] #68583
03/30/06 10:13
03/30/06 10:13
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
why dont you ent_morph pre-made entity's that are set up a certain way then?
i think that would be possible.. only thing is that ent_morph is very slow

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [Newton] ent_create + newton, possible or not [Re: Helghast] #68584
03/31/06 03:56
03/31/06 03:56
Joined: Sep 2003
Posts: 281
Arkansas\USA
raiden Offline OP
Member
raiden  Offline OP
Member

Joined: Sep 2003
Posts: 281
Arkansas\USA
Hi dennis, that is a good option, I did tinker with that option in newtons quite awhile back. I'll have to get back in to it to see why I didn't stick with it.

Thanks

-raiden


"It doesn't matter if we win or lose, it's how we make the game."
--------------------
Links: 3DGS for Dummies
Re: [Newton] ent_create + newton, possible or not [Re: raiden] #68585
04/16/06 14:43
04/16/06 14:43
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Hopefully newton will create a function for this, I never that about (or had) that problem.


xXxGuitar511
- Programmer

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