Hang in there - lol

. Know it's been awhile since I announced this would be released, but have decided to go full "tilt". I have rewritten the engine. It will now include SQL and queries on the fly (i.e., dynamic table building).
I have listened and thought for the "indy game developer" this would not be necessary and most level desigeners would NOT be interested in the mechanics of database design in conjunction with game development. However, it would appear that this is NOT the case - so decided to add additional levels of functionality.
I am now associated with indyGLOW. As such, as posted and promised - will release to this community the database WITH the additional functions, - in alpha for use free. Be advised that the "larger" package is being developed for commercial aspects.
The client will be "thin" - so that tables that are in use cannot be changed - the server "fat" but quick. I hope to have a demo out later this weekend. Give me a "Few" as I will not release with "common" bugs. That is to say, I have had the client/server running for the last 4 days here - generating random tables and querries to watch it's behavior. Being now satisfied with it's performance I am ready to apply changes to the front-end; hopefully simplifying it so that NON-DATABASE PROGRAMMERS will get a firm grasp.
I appreciate your patience, and, don't think you will be disappointed with this application. Here are just a few of the changes I have implemented:
Code:
-client/server database engine.
-requires that all data additions, modifications and deletions are
transactions, i.e., be contained in a transaction action. This
ensures all changes to your databases are committed, or rolled back
in the event of a catastrophic failure.
-indexes will be composite: comprised of keys that are generated from
one or more fields in the tables; enabling comparison without the need
of a SQL (Structure Query Language) query.
-SQL will support a subset of the SQL-99 standard.
-Full data dictionary.
... ect

.
All this may sound abit daunting, which was not my original intention, but I have built a front-end to make it simple enough to quickly implement a database system for the non-programmer and inclusive enough for the more "hearty" programmer to diversify.
My next post will be the link to download.