Thanks Marcus for your reply. Yes - little to see in terms of output, ie., just that the server starts and identifies your ports, ect. What I am more interested in now is the GUI - 1) Is it user friendly, 2.) Without being a database "wiz" can the indie game developer understand and MORE importantly implement it.

Eventually for this community it will "house" two standard databases - a RPG and FPS that should meet the needs of most game producers.

I have taken the other comments into consideration and will fix them in the next release shortly. As to why I would want to write a database - not that hard. The core engine uses flashfiler - which I have extensively rewritten for game applications. So I didn't "really" start from scratch. Altho my background is OODBMS oriented - I thought this would really add something to the indie community.

Again, thanks for your comments and for sure - keep your eye out for this. The explorer/table editor is already written. And yes - it supports SQL. As I am releasing a "lite" version here FREE - not sure if the combined indexes/SQL function (such as build key/compare key) will be included in this release. But be assured, it will have more than enough functionally to handle most inventory systems, npc dialogs - ect.

Have a GREAT day.

Michael.


Some electrons may have been harmed in transmission, but most were caught in the "electronic condom" and recycled.