Actually framerate shouldn't come into play. As the client/server is multithreaded and will communicate either UDP or TCP/IP - and, since you are sending commands (like "insert item", get "last score" - ect) the only thing that will affect framerate is how you, the developer integrate the data into the game; i.e., a new panel to display - ect.


Some electrons may have been harmed in transmission, but most were caught in the "electronic condom" and recycled.