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Grass'2'Matic
#69387
04/02/06 07:29
04/02/06 07:29
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Joined: Jan 2003
Posts: 798 New Zealand
Bright
OP
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OP
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Joined: Jan 2003
Posts: 798
New Zealand
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Hey there, I have been working on a new Grass generator. It is an enhancement to the orignal Grass'O'Matic. Heres a screenshot of what it can offer: It runs off hi-res sprites insted of models. It can simply be implanted with 1 line of code and has an advanced editor that works withen WED: Grass'2'Matic will be released near the end of the month. Thank you -Bright
KAIN - Coming soon...
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Re: Grass'2'Matic
[Re: Bright]
#69388
04/02/06 08:13
04/02/06 08:13
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Joined: Nov 2004
Posts: 888
beegee
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Joined: Nov 2004
Posts: 888
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Great! Must I implement code lines into my script? Or are the sprites in the level? Can I make then positions(places), that aren't full with grass?
Regards, beegee
-------------------------- GenuineMotors.de
Fratch - Newer statistics panel for GameStudio
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Re: Grass'2'Matic
[Re: beegee]
#69389
04/02/06 08:34
04/02/06 08:34
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Joined: Jan 2003
Posts: 798 New Zealand
Bright
OP
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OP
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Joined: Jan 2003
Posts: 798
New Zealand
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The way Grass'2'Matic works is by a seperate script. All you have to implant in your game code is 1 line. Then G2M does the rest of the work. When you have done this, you can place an object into your level that generates grass around it according to the settings you give it (see the editor above). I will release a video of it in action shortly.
KAIN - Coming soon...
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Re: Grass'2'Matic
[Re: Matt_Aufderheide]
#69393
04/02/06 12:29
04/02/06 12:29
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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looks nice, but whats about the framerate?
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Grass'2'Matic
[Re: Michael_Schwarz]
#69394
04/02/06 12:46
04/02/06 12:46
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Looks nice Bright but I wanna know like many other 3DGS users, will this grass be a framerate killer or not  I hope not because the grass looks sooooooo amazing  !!!! Shortly: Great job and FPS ??
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Grass'2'Matic
[Re: Blattsalat]
#69396
04/03/06 04:55
04/03/06 04:55
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Joined: Jan 2003
Posts: 798 New Zealand
Bright
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OP
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Joined: Jan 2003
Posts: 798
New Zealand
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Thank you all for your comments ^_^
About the grass and the framerates, depending on the scale of the grass area and the amount, the higher it goes the more droppage of frame rate. The grass does turn off at a certain distance so it will prevent most of the lagging.
I will be releasing this to the public today, tommorow or the day after. (When its done)
KAIN - Coming soon...
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