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Grass'2'Matic #69387
04/02/06 07:29
04/02/06 07:29
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Hey there,

I have been working on a new Grass generator. It is an enhancement to the orignal Grass'O'Matic.
Heres a screenshot of what it can offer:

It runs off hi-res sprites insted of models. It can simply be implanted with 1 line of code and has an advanced editor that works withen WED:

Grass'2'Matic will be released near the end of the month.

Thank you
-Bright


KAIN - Coming soon...
Re: Grass'2'Matic [Re: Bright] #69388
04/02/06 08:13
04/02/06 08:13
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
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B

Joined: Nov 2004
Posts: 888
Great! Must I implement code lines into my script? Or are the sprites in the level? Can I make then positions(places), that aren't full with grass?

Regards,
beegee

--------------------------
GenuineMotors.de


Fratch - Newer statistics panel for GameStudio
Re: Grass'2'Matic [Re: beegee] #69389
04/02/06 08:34
04/02/06 08:34
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
The way Grass'2'Matic works is by a seperate script. All you have to implant in your game code is 1 line. Then G2M does the rest of the work. When you have done this, you can place an object into your level that generates grass around it according to the settings you give it (see the editor above).
I will release a video of it in action shortly.


KAIN - Coming soon...
Re: Grass'2'Matic [Re: Bright] #69390
04/02/06 10:21
04/02/06 10:21
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
looks great!... and like a framerate killer. hope the grass will turn off in a certain distance to keep the framerate high...

Re: Grass'2'Matic [Re: broozar] #69391
04/02/06 10:31
04/02/06 10:31
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
wunderfull like oblivion *-*

Re: Grass'2'Matic [Re: DoC] #69392
04/02/06 12:20
04/02/06 12:20
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Looks nice, but I'm not sure sprites are the way to go for realistic grass.. because they will alwys look kind of fake up close, especially when looking at it from above. You should give users the options use their own models i think.

Oblivion, for instance, uses models for grass (they do use sprites for leaves and stuff on trees though).


Sphere Engine--the premier A6 graphics plugin.
Re: Grass'2'Matic [Re: Matt_Aufderheide] #69393
04/02/06 12:29
04/02/06 12:29
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
looks nice, but whats about the framerate?


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Grass'2'Matic [Re: Michael_Schwarz] #69394
04/02/06 12:46
04/02/06 12:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Looks nice Bright but I wanna know
like many other 3DGS users, will this grass
be a framerate killer or not
I hope not because the grass looks sooooooo
amazing !!!!

Shortly: Great job and FPS ??


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Re: Grass'2'Matic [Re: frazzle] #69395
04/02/06 14:42
04/02/06 14:42
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
very nice!
I will have to test this asap

cheers and thanks for the contribution


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Grass'2'Matic [Re: Blattsalat] #69396
04/03/06 04:55
04/03/06 04:55
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Thank you all for your comments ^_^

About the grass and the framerates, depending on the scale of the grass area and the amount, the higher it goes the more droppage of frame rate. The grass does turn off at a certain distance so it will prevent most of the lagging.

I will be releasing this to the public today, tommorow or the day after. (When its done)


KAIN - Coming soon...
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