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Re: Grass'2'Matic
[Re: Matt_Aufderheide]
#69408
04/07/06 16:03
04/07/06 16:03
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Joined: Sep 2002
Posts: 758 Sunny Scotland
xoNoid
Developer
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Developer
Joined: Sep 2002
Posts: 758
Sunny Scotland
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Quote:
Not to make trouble here, but why not use Sphere, it has built-in (and fast) grass code.. you dont have to use all the other stuff.
Simple Because sphere costs $$$ and we're all cheapskates.
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Re: Grass'2'Matic
[Re: Bright]
#69411
04/09/06 00:51
04/09/06 00:51
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
Member
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Member
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
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Your Grass'2'matic looks very promising  .
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
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Re: Grass'2'Matic
[Re: Yu_Une]
#69412
04/09/06 02:53
04/09/06 02:53
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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Now, how many sprites were used for that grass? EIGHT THOUSAND was it? EEESH
I think this is still a dandy contribution. Just use sprites with several tufts of grass and use waaaaayyyy fewer of them. OK, so you can't make a great field FULL of grass this way, but right now, noone seems to have that ability in any engine due to the huge quantities of sprites/models needed to have a real field of grass.
Try it with different and much fewer sprites, i'd like to see the results!
But this would be a quick way to make a nifty render in GS for a box cover or something!
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Grass'2'Matic
[Re: BlueBeast]
#69413
04/09/06 05:31
04/09/06 05:31
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
Member
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Member
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
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Hard to say  my guess several hundred or more is my guess.
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
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Re: Grass'2'Matic
[Re: broozar]
#69415
04/09/06 11:14
04/09/06 11:14
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Joined: Jan 2003
Posts: 798 New Zealand
Bright
OP
User
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OP
User
Joined: Jan 2003
Posts: 798
New Zealand
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I have worked a bit more on it but the frame rate is still pretty bad. I have added in...
-Model Support -Improved Editor -More sprite options
Still to come...
-Gravity -Waving
There shall be a release shortly...
KAIN - Coming soon...
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Re: Grass'2'Matic
[Re: broozar]
#69416
04/17/06 08:16
04/17/06 08:16
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
Member
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Member
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
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lmao, I'd bet you'll be climbing the walls (just kidding with ya) that sphere add on looks very promising  btw my self I'll be quitting smoking cause of health reasons, I'll most likly buy it some time next month  . @Bright I'll try out your script/plug in when you release it  .
Last edited by Yu_Une; 04/17/06 08:23.
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
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