Now, how many sprites were used for that grass? EIGHT THOUSAND was it? EEESH

I think this is still a dandy contribution. Just use sprites with several tufts of grass and use waaaaayyyy fewer of them. OK, so you can't make a great field FULL of grass this way, but right now, noone seems to have that ability in any engine due to the huge quantities of sprites/models needed to have a real field of grass.

Try it with different and much fewer sprites, i'd like to see the results!

But this would be a quick way to make a nifty render in GS for a box cover or something!

Jason


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