Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Joey, flink, AndrewAMD), 1,226 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 5 1 2 3 4 5
Re: Grass'2'Matic [Re: beegee] #69407
04/07/06 15:54
04/07/06 15:54
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Not to make trouble here, but why not use Sphere, it has built-in (and fast) grass code..
you dont have to use all the other stuff.


Sphere Engine--the premier A6 graphics plugin.
Re: Grass'2'Matic [Re: Matt_Aufderheide] #69408
04/07/06 16:03
04/07/06 16:03
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
Quote:

Not to make trouble here, but why not use Sphere, it has built-in (and fast) grass code..
you dont have to use all the other stuff.




Simple Because sphere costs $$$ and we're all cheapskates.

Re: Grass'2'Matic [Re: xoNoid] #69409
04/07/06 21:43
04/07/06 21:43
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
29$ isnīt cash, itīs a week without smokin...

Re: Grass'2'Matic [Re: broozar] #69410
04/07/06 23:09
04/07/06 23:09
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

Sorry for offtopic...
I like my Marlboro... I can't stop to smoke even for one day... Matt Aufderheide, I hate You!!!

Matt, it's a joke! Thanks for good work (shaders and sphere engine)

Re: Grass'2'Matic [Re: Bright] #69411
04/09/06 00:51
04/09/06 00:51
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Your Grass'2'matic looks very promising .


Windows Vista Ultimate
AMD Phonomn III X2
Biostar T series TA790GX A3+
AMD Radeon HD 4830 in SLI mode
8Gb DDR2 ram

3D Game Studio Commercial upgrade Edition 6.60

Never give up on your dreams.
Re: Grass'2'Matic [Re: Yu_Une] #69412
04/09/06 02:53
04/09/06 02:53
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Now, how many sprites were used for that grass? EIGHT THOUSAND was it? EEESH

I think this is still a dandy contribution. Just use sprites with several tufts of grass and use waaaaayyyy fewer of them. OK, so you can't make a great field FULL of grass this way, but right now, noone seems to have that ability in any engine due to the huge quantities of sprites/models needed to have a real field of grass.

Try it with different and much fewer sprites, i'd like to see the results!

But this would be a quick way to make a nifty render in GS for a box cover or something!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Grass'2'Matic [Re: BlueBeast] #69413
04/09/06 05:31
04/09/06 05:31
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Hard to say my guess several hundred or more is my guess.


Windows Vista Ultimate
AMD Phonomn III X2
Biostar T series TA790GX A3+
AMD Radeon HD 4830 in SLI mode
8Gb DDR2 ram

3D Game Studio Commercial upgrade Edition 6.60

Never give up on your dreams.
Re: Grass'2'Matic [Re: Yu_Une] #69414
04/09/06 07:34
04/09/06 07:34
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
at my sys, more than 400 animated sprites will reduce the framerate for ~20 frames

Re: Grass'2'Matic [Re: broozar] #69415
04/09/06 11:14
04/09/06 11:14
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
I have worked a bit more on it but the frame rate is still pretty bad. I have added in...

-Model Support
-Improved Editor
-More sprite options

Still to come...

-Gravity
-Waving

There shall be a release shortly...


KAIN - Coming soon...
Re: Grass'2'Matic [Re: broozar] #69416
04/17/06 08:16
04/17/06 08:16
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
lmao, I'd bet you'll be climbing the walls (just kidding with ya) that sphere add on looks very promising btw my self I'll be quitting smoking cause of health reasons, I'll most likly buy it some time next month .

@Bright I'll try out your script/plug in when you release it .


Last edited by Yu_Une; 04/17/06 08:23.

Windows Vista Ultimate
AMD Phonomn III X2
Biostar T series TA790GX A3+
AMD Radeon HD 4830 in SLI mode
8Gb DDR2 ram

3D Game Studio Commercial upgrade Edition 6.60

Never give up on your dreams.
Page 3 of 5 1 2 3 4 5

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1