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Advice.... #69462
04/02/06 21:50
04/02/06 21:50
Joined: Apr 2005
Posts: 33
C
Cyrus Offline OP
Newbie
Cyrus  Offline OP
Newbie
C

Joined: Apr 2005
Posts: 33
Alright, I don't have plans to describe my whole game here, but, I plan on having a bow in it, and when it shoots arrows, I need to make it arc down and eventually fall to the ground. Take note that this game is just in its beggining stages, so, my question was, should I use the Newton Games plugin for physix or should I just apply the gravity variable to it over time? I do plan to have a few other things like this, but is there some reason to not use Newton? I know it adds some scripting, is it worth it to learn and use it?

Cyrus


Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll DummyEffect CyrusDoll, Body, FIRE, TRUE CyrusDoll.SetScared TRUE CyrusDoll.RunTo CIRCLES TakeObjectFromHero OBJECT_DIGNITY Target.Kill Hero CYRUS, SLOW SetFlag PNWED, TRUE
Re: Advice.... [Re: Cyrus] #69463
04/02/06 21:56
04/02/06 21:56
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
Senior Member
Rad_Daddy  Offline
Senior Member

Joined: Feb 2006
Posts: 371
New England
well, first of all, what version do you have. Because if you own commercial, you can only have 1 physics object active at a time, which means that arrow would be the only object in your level, at that time, that would employ physics. With Newton, you can have unlimited, as I understand it. Preformance wise, from what I have read, they are about the same. You could use the laws of projectile motion to write your own physics , but that may be a little more trouble than its worth. Anyways, thats about the extent of my knowledge on physics, good luck.


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: Advice.... [Re: Rad_Daddy] #69464
04/02/06 21:59
04/02/06 21:59
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
Senior Member
Hellcrypt  Offline
Senior Member

Joined: Sep 2005
Posts: 357
Florida
There was one of the AUM that you could shoot light balls that sort of arc. Try to dig for it.


I do not solve problems.... I prevent them.
Re: Advice.... [Re: Hellcrypt] #69465
04/03/06 00:05
04/03/06 00:05
Joined: Apr 2005
Posts: 33
C
Cyrus Offline OP
Newbie
Cyrus  Offline OP
Newbie
C

Joined: Apr 2005
Posts: 33
I have 6.2 , my girlfriend got me pro edition

Cyrus


Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll DummyEffect CyrusDoll, Body, FIRE, TRUE CyrusDoll.SetScared TRUE CyrusDoll.RunTo CIRCLES TakeObjectFromHero OBJECT_DIGNITY Target.Kill Hero CYRUS, SLOW SetFlag PNWED, TRUE
Re: Advice.... [Re: Cyrus] #69466
04/03/06 00:12
04/03/06 00:12
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
6.2 Pro? That's a rather old version. Download the free 6.31 update. You'll not only get more features and bug fixes, but more compatibility with plug-ins.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Advice.... [Re: ulillillia] #69467
04/03/06 02:09
04/03/06 02:09
Joined: Apr 2005
Posts: 33
C
Cyrus Offline OP
Newbie
Cyrus  Offline OP
Newbie
C

Joined: Apr 2005
Posts: 33
K, I dl-ed the update. Thanks for tellin me, didn't realize there was one!

Cyrus


Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll DummyEffect CyrusDoll, Body, FIRE, TRUE CyrusDoll.SetScared TRUE CyrusDoll.RunTo CIRCLES TakeObjectFromHero OBJECT_DIGNITY Target.Kill Hero CYRUS, SLOW SetFlag PNWED, TRUE
Re: Advice.... [Re: Cyrus] #69468
04/03/06 04:15
04/03/06 04:15
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
As far as your arrow I would just apply gravity to it. The difference would not be that great to worry about a physics object. That is of course unless you are doing a full simulation of reality and not a game.


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