Alright, I don't have plans to describe my whole game here, but, I plan on having a bow in it, and when it shoots arrows, I need to make it arc down and eventually fall to the ground. Take note that this game is just in its beggining stages, so, my question was, should I use the Newton Games plugin for physix or should I just apply the gravity variable to it over time? I do plan to have a few other things like this, but is there some reason to not use Newton? I know it adds some scripting, is it worth it to learn and use it?

Cyrus


Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll DummyEffect CyrusDoll, Body, FIRE, TRUE CyrusDoll.SetScared TRUE CyrusDoll.RunTo CIRCLES TakeObjectFromHero OBJECT_DIGNITY Target.Kill Hero CYRUS, SLOW SetFlag PNWED, TRUE