Okay greets,

I've been lurking around here since A4, and have finally gotten enough work to afford to plunk down some cash for a game design engine. I have messed around with 3DGS up to version 5 and have just downloaded the A6 demo on my new PC.

Before I go ahead and start shooting checks around and spending my meager allowance (the wife says I have to be frugal) I was curious as to whether or not A6 has ironed out the major issues with Multiplayer. I'm talking about having a game that connects over IP, allows 10 - 12 players to connect and play a decent game (plays at 40 - 60 FPS locally).

Does A6 provide a basic MP framework that takes care of synchronization, timing, and movement or am I left to develop everything from scratch?
Are the templates finally useful, or is it still like it was in A5?
Also, is GameSpace worth the $$? They are always spamming out their "Bundle-Wares".

Appreciate any info.
Cheers,

Mark


People who live in glass houses shouldn't vacuum naked.