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Re: A6 Multiplayer Ready?
[Re: Rad_Daddy]
#69471
04/03/06 14:07
04/03/06 14:07
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
Expert
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Expert
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Quote:
Does A6 provide a basic MP framework that takes care of synchronization, timing, and movement or am I left to develop everything from scratch?
There is an MP framework, and you can use it, but many people have had problems especially with the dead-reckoning. Ofcourse you can develop your own algorithms with the low-level networking features.
Quote:
Are the templates finally useful, or is it still like it was in A5?
I don't think there currently is any MP functionality in the templates. Templates for MP shooters are sheduled, though.
Quote:
Also, is GameSpace worth the $$? They are always spamming out their "Bundle-Wares".
I've tried the Light version, and I think it sucks.
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