I'm once again stuck with a very annoying problem whose solution eludes me: in writing a car game I've decided to handle camera.arc in order to create the illusion of driving at high speeds (increasing the field of view enhances the periferal vision and diminishes the world ahead). The effect worked great but introduced a very unwelcome problem: My tacho and speedometer are greatly influenced by the increase in field of view (they are defined as view entities) being "dragged" away from the camera and down to the center of the screen. I can understand the reason why that happens but understanding does not solve it: how do you create static gauges while dynamically manipulating camera.arc ?