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Re: Daemonica
[Re: Marco_Grubert]
#69706
04/09/06 11:43
04/09/06 11:43
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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I would prefer a progress bar for the startscreen. It´s annoying to wait a long time and it seems that nothing happens. Beside that, it´s a very powerful game! Congratulations, that was a big amount of work...!
no science involved
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Re: Daemonica
[Re: Blitzblaster1]
#69714
04/10/06 18:31
04/10/06 18:31
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Joined: Jan 2003
Posts: 710
Templar
OP
Developer
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OP
Developer
Joined: Jan 2003
Posts: 710
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Hi guys, terrain: yes, everything is indeed baked into the texture. It really was hell of a job to make the terrains and the guy who did that (along with the lighting, materials,textures and many, many other things  ) has done _absolutely_ amazing job considering what techniques were available to him at that time. the area around the torches and lights look different because there are flares (billboarding sprites) used there - if that's what you mean. It is a pretty common thing in games. the terrain models were of different sizes and textures used on it ranged, I think, from 512x512 to 1024x1024. I think you can uderstand why we really missed compressed textures that were not implemented at that time. we could use max. 8 visible lights at once so I did some pretty basic scripting to switch on / off the lights that were not needed based on their distance from the camera and some other conditions that could affect their visibility. T.
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