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3 registered members (TipmyPip, alx, Martin_HH),
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Re: what can i use for a model creator
[Re: penalcode]
#69817
04/05/06 18:18
04/05/06 18:18
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I wrote a tutorial on how to best use the model edittor that comes with 3DGS. See category 9 on my website and view the "making levels in MED" tutorial. This tutorial needs to be rewritten and adjusted for version 6.4, but for the most part, it's sufficient enough.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: what can i use for a model creator
[Re: ulillillia]
#69818
04/06/06 08:10
04/06/06 08:10
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
I use Softimage XSI. I used to use 3DS MAX, but only use it on occasion now...I much prefer Softimage. If you don't have the $$$ for those (most don't), I'd probably be using gameSpace or Wings. I use UltimateUnwrap3D for my UV'ing and whatnot.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: what can i use for a model creator
[Re: broozar]
#69821
04/11/06 18:47
04/11/06 18:47
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Joined: Aug 2005
Posts: 142 Pattensen - Germany
REZ
Member
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Member
Joined: Aug 2005
Posts: 142
Pattensen - Germany
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Hello,
my first Models I did build in WED as a prefab. In WED You can easily move blocks, substract stuff, make things hollow, ... just build 3D Stuff. I save my product as a prefab. Then I close WED and open MED. I open this prefab by choosing "A5 LevelFile". (This works with my MED 6.24). Now, if it is not too complex, MED takes it. Drag with the mouse over it, so that everything is selected. Now You only need to go for View-->Skins--> The Skin-Editor opens. In the Skin Editor You go File-->Import-->Skin Image and choose a Skin in *.BMP, *.TGA, *.PCX or *.DDS format (whatever the last thing is?!?). [You also can create an easy Skin by extracting an image in *.PCX format out of a *.WAD-File.] Then You got to go for "Create MDL mapping" or "MD2 mapping" (my choice) ... and finally close the Skin-Editor. Now the Skin is attached to Your Model. Only thing left to do is to save it as a *.Mdl5 or *.Mdl7 Model.
That is it. My little workshop on how to build a Model out of a Prefab. I must suggest pretty easy ... but it does work. Setting up 3D things in MED is not one of my favourite things to do. To make it short: I do use the WED to create my 3D Geometry and add the Skin(s) in MED.
Now I do also use GameSpace 1.6 for my 3D Contend.
Sure Maya 7 unlimited does do some more effects, but it even costs some more (perhaps about $ 5.000++). :-)
Have a nice day,
C.U. R.E.Z.
Last edited by REZ; 04/11/06 18:50.
R.E.Z. Software Development (TM)
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