i agree that normal terrain is okay and looks good in most cases but how do you make a road or stuff like paths as seen in demonica with normal terrain? its almost impossible if you dont have the right tools for it.
how many textures can a multitextured terrain support? 3 + 1 detail if iam not wrong? you are always bound to those. i really, really liked how many details there where on the ground in demonica.
how would you add those with normal terrain? how would you make them fit to your terrain texture?