Hi guys,

I just wanted to say one thing - the terrains (and when I say "terrains", I mean "models" ) in Daemonica are not multitextured. At our time (when the major part of Daemonica was being created) there was no fully working and reliable multitexturing technique available.

The current A6 version is I think (I haven't used the latest versions) much better then was when Daemonica was being developed (which is quite logical ) and if we were to make it again, we would probably do it in a slightly different way - there is so much new! ( compressed textures (oh God how we did miss them...), faster and reliable c_ instructions, chunked terrains, multitexturing shaders ...)

btw @Damocles - your terrain does indeed look very nice!

T.