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Compile Error #69910
04/06/06 21:02
04/06/06 21:02
Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
EdMercer Offline OP
Newbie
EdMercer  Offline OP
Newbie

Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
I decided to publish my first beta, since we've pretty much wrapped all of the physics and a first level, but when I hit publish it gives me error #295.0 (no further info). The published game runs OK but it lacks some of the entities we've added last. Is it a max_entities problem ? Why is the engine not emitting the proper error ?

Engine version is 6.40

Re: Compile Error [Re: EdMercer] #69911
04/07/06 10:24
04/07/06 10:24
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Have you tried to add a max_entities = 3000 :
or even a bigger nummer like that in your function main ??


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Re: Compile Error [Re: frazzle] #69912
04/07/06 13:21
04/07/06 13:21
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

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T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Just incrase the nexus, the max_entity will be set auto to a higher value

Xpresso

Re: Compile Error [Re: TWO] #69913
04/07/06 15:28
04/07/06 15:28
Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
EdMercer Offline OP
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EdMercer  Offline OP
Newbie

Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
I don't know how to manipulate the nexus when publishing (isn't it determined by the compile engine ?). Increasing the max_entities did the trick, as I expected it would. I was just flaming about the lack of proper error code documentation, it was 6PM and I was looking at a couple hours of traffic, I just wanted to go home and forget 3DGS for a while so I got a little hot-headed about it, sorry you all.

Re: Compile Error [Re: EdMercer] #69914
04/07/06 18:09
04/07/06 18:09
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Hé, glad to hear that I could help you EdMercer.
Maybe you could post some screens of your game
in the showcase section


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Re: Compile Error [Re: frazzle] #69915
04/13/06 18:53
04/13/06 18:53
Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
EdMercer Offline OP
Newbie
EdMercer  Offline OP
Newbie

Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
The boss says we can go public as soon as we have a consistent look (we pieced our demo together in just under 30 days for an investors meeting so the artwork is kind of inconsistent here and there, or it lacks an unified artistic language or whatever it is the art department calls it). So as soon as we have a public demo I'll post some screenshots and even some code snippets if anyone cares to check it.


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