Right now I don't really have the time or incentive to actively develop this simple plugin (, but I may return to it sometime in the near future).
However, I will make it available again for those that may have a use for it.
eLL-060426-6.3 (for 3DGS 6.3)eLL-060426-6.4 (for 3DGS 6.4)The first string of numbers, which might be considered the 'version', indicates the date last modified (year month day). The second string of numbers indicates the version of the 3DGS SDK used to compile the plugin. It seems the eLL version compiled with the 6.3 version of the 3DGS SDK does not work with 3DGS version 6.40.5 (which isn't surprising), so obviously the eLL version compiled with 6.4 SDK should be used with 3DGS version 6.40.5. Of course, if you are using 3DGS version 6.31.4, you would use the eLL version compiled with the 6.3 SDK.
As indicated by the date-modified strings, I haven't made any serious changes since the date of 04/26/06 (06.04.26). I simply recompiled the old version with the 6.4 SDK and reposted both versions.
Check file eLL-comments.txt to view the comments from the interface functions which are also found in the source. (The comments for the ea instructions were never added to eLL-comments.txt in the 6.3 distro.)
The eLL plugin contains extremely simple implementations of an array of entity linked lists and an array of dynamic entity arrays. The plugin is freeware and open source (the source is included, but for the most part, the SDKs, compilers, compiler dependent project files, intermediate files, etc. are not).
Quote:
Could you give me a link for the latest bug free download.
Quoted msl_manni.
Generally, it is assumed that software contains bugs, and that in a strict sense, truly bug-free software may not exist. (But am I applying the attitude of a defeatist here?)
While obviously, I wouldn't intentionally leave bugs in without good reasons, I don't offer any guarantees or warrantees.
Quote:
I haven't got the source code for this any more (computer died and took most of my stuff with it), but could it be modified to store just simple numbers instead of entity pointers? I have a need for dynamically-allocated arrays of numbers for something I'm working on.
Quoted Gorthaur.
I can't seem to interpret that correctly. Can you elaborate?
From what you've written it may seem that you might want to replace most occurrences of entity pointers in the implementation with variables or numbers?
Why? (I'm not going to type in an educated guess for that 'why'.)
Maybe instead, you just want dynamic arrays of variables and you don't actually want to replace parts of the 'implementation'. If this is the case, you might use the ea implementation as an example, but it isn't a very 'good' example for an implementation of an array of dynamic arrays of variables.