Thank you. I intended to indicate that currently there is no direct support for the game_load and game_save instructions, but I had forgotten.
The eLL plugin:
*again, is extremely simple freeware
*again, is my first 3DGS plugin (don't expect much)
*again, is open source and you are encouraged to modify it
*again, is not being actively developed at this time (but I may return to it in the near future)
*probably should not be considered a 'commercial grade' solution
*in it's current state, might be completely useless without direct game_load and game_save instruction support
Potentially, the more people that use it the more support I might have to provide, so I am not necessarily encouraging (heavy) 'use'.

Although improbable, I suppose hypothetically, if the game load and save processes can be controlled, assuming there is enough information pertaining to the game load and save processes, it might be possible to 'serialize' the handles and resurrect the pointers. (There is a slim chance it could be done in C-Script).