It should be possible to transfer all the entities' handles to a bunch of arrays or something similar? Then when you load, reinstate all the eLLs and handles to do with them. Downsides: very lengthy operation, tricky to code, probably increase the save/load time by a lot, etc. Plus, it would limit the size of the eLLs to be saved to the size of the arrays you had to save them, defeating the purpose of having eLLs in the first place...

testDummy: What I meant was pretty much what you have here, but instead of storing entities, it stores variables. I was going to have a crack at modifying the source myself, but the first line lost me I'm not a C++ programmer
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Why? (I'm not going to type in an educated guess for that 'why'.)



I'm trying to create a neural network with 3DGS, and I want the network to store the values of its nodes and weights internally - rather than using a fixed-size global array. For this I need an array bigger than 3 vars long. If I instead give it a pointer to a dynamically allocated array, my problem is solved.