"But, you can manually import the skin . I'm not sure about if the UVs are exported and in the same positions though."
I'm having trouble with this... After I export my obj file from 3DS into 3DS format, when MED loads the texture, the colors are messed up. In fact, whenever I attempt to import a 24-bit bmp or any other file, it gets automatically converted into 256 colors. Any way around this?
Also, after I load the obj file in 3ds max (It comes with 10 TGAs), is there a way to export a new single image that's a combination of all of the TGAs?
THanks!