If they haven't changed MED in the years since I stoppped using it, then every type of texture you import into it looks like its only 256 colors, because that's just how its viewports render things. That won't however affect how it renders ingame. At least it shouldn't.

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Also, after I load the obj file in 3ds max (It comes with 10 TGAs), is there a way to export a new single image that's a combination of all of the TGAs?




I haven't heard of an automatic way of doing this . . .
The only thing I can think of would be to re-uvmap all the pieces of your model onto one texture sheet.
If I remember correctly, 3dgs can only handle one texture sheet per model anyway.


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