Are you using a shader for fog or are you using camera.fog_start and the related? Use camera.fog_start to get fog that works better. Either that or use volumetric fog (use a model with transparency and a grid-like pattern (and set it as passable) to do this.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials