I don't have such a model. How you use the volumetric fog depends on what your level has. For underwater, it needs to be more dense, but for air near the ground, it needs to be less dense and very high up (on the order of miles), it's nearly absent. Want me to make a quick sample model so you can see the structure? I'll be using something similar for my 3D game's water.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials