Just a quick link with some informations regarding the workings behind sub surface scattering. I would also recommend having a look at the book ShadersX³

http://www.neilblevins.com/cg_education/translucency/translucency.htm

Greetings
Sven


"Feathers shall raise men even as they do birds, toward heaven; that is by letter written with their quills." - Leonardo da Vinci

Wer mir eine e-mail schicken will ersetze ANTISPAM durch @
If you want to send me an email replace ANTISPAM by @