Hehe hope i got what you want , you want to change Camera.tilt with mouse_force.y ...right ?

Add this code to the "starter focusing_camera" in the focus.wdl

var temptilt; // this one out of the starter

if(mouse_force.y>0){temptilt+=2*time;}
if(mouse_force.y<0){temptilt-=2*time;}
player.pan -= 20 * mouse_force.x * time;

Focus_cam.tilt=temptilt;



this way you hopefully got what you want

Last edited by Shinobi; 04/15/06 22:32.