wow... I guess there IS a need for it..
ok, cool, keep an eye on this thread. It should be ready by tomorrow, or maybe the day after
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so realtime search means you can use entity levels too? levels without blocks?
No, realtime search means that the paths are generated on the fly, so if there's any change in the level, it will reflect on the path made(doors open and closing, etc). But you can use level without blocks as well
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String pulling
(a rubberband function?)
I guess this works (a bit similar) like B-Slines. To smooth the movement.
no, it's nothing like that. String pulling helps when you try to reduce the number of waypoints in a path so it will look a little nicer. Here.(pdf)
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I wonder though, if you might do better right now to push hard and finish the Intense AI.
Hi JimFox, how's the game going on? I managed to download the demo some time now but forgot to let you know. I really liked what I saw and I really enjoyed seeing Intense Dialogues in it being put into good use.
Anyway, it's cool, I got a few days free since the ball's at the animator hands right now. And It won't take me too long anyway
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LarryLaffer!
What number of messages we have to post in this thread ?
much less than what you did
I didn't expect that much of a response..
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As you probably already know by now Aris, I've been writing a plugin .dll (pv)
I had no idea.. But I suggest you keep working on it and release it when it's done, there's hardly only one best way to do something. Your solution could be better at something that mine is not so the community could benefit from both(some people might prefer DLLs for example..)
Cheers,
Aris