Here's a weird one:

http://www.geocities.com/hainesrs/game/ai1.jpg
http://www.geocities.com/hainesrs/game/ai2.jpg
http://www.geocities.com/hainesrs/game/ai3.jpg
http://www.geocities.com/hainesrs/game/ai4.jpg

Sometimes, if you click on the side of a block, the player will try to move there and sometimes it won't. Ideally, you're going to want it to never do it or do it everytime(unless certain conditions are met...see below).

I think it would be nice to be able to toggle this behavior. If it's turned on then when a wall(or any object) is clicked, the player will move to the closet "legal" spot to the point. Of course, it won't be able to get to the clicked spot, but it should be smart enough to stop short of it if it can reach anywhere near that area. If an area is truly off limits, then the AI should know this and then a null function could activate(the red "X" stuff).


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