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Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70710
04/18/06 22:22
04/18/06 22:22
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Thank You, LarryLaffer!
What kind of credits I have to write on a game title ?

Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70711
04/19/06 00:42
04/19/06 00:42
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

You're a hell of a beta tester.. I'll see what I can do about that, probably drop the target spot to the ground and attempt to pathfind there, if there is a path. Nice catch again..




Thanks...I try.

If you want to checkout first hand what I'm talking about(although you know what I'm talking about but showing is better than explaining), then check out one of the Bone demos(Out of Boneville is a smaller d/l but The Great Cow Race is a better example). Another would be Ankh. Those are good examples of full, realtime 3D games that are set up exactly like your demo. I'm not sure if the Ankh has Starforce included, so if that's a problem then it's something to avoid.

http://www.telltalegames.com/
Ankh English demo: http://www.gamershell.com/download_12202.shtml


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Intense Ai: Free Pathfinding [Re: LarryLaffer] #70712
04/20/06 15:34
04/20/06 15:34
Joined: Feb 2003
Posts: 195
slacker Offline
Member
slacker  Offline
Member

Joined: Feb 2003
Posts: 195
Thanks for this contribution - it is awesome. I can't wait to see Intense AI in action.

I am sure documemtatition must be a pain - I was wondering if you or another member could post a quick guide on the forum, as to how you could implement this into a project.

Really well done though, and looks to be really tight and well programmed.

THX!!!

Re: Intense Ai: Free Pathfinding [Re: slacker] #70713
04/20/06 16:27
04/20/06 16:27
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Quote:

What kind of credits I have to write on a game title ?




You don't have to write anything. You may as well claim you did it yourself, I don't mind. But if you want to write something, the plugin is called "Intense Pathfinding" and the company that made it is "Intense Illusions". (I may be the only guy programming this, but there's a real company called Intense Illusions located in USofA and there's people besides me that deserve credit for this plugin as well)


Orange Brat, I got it.. When I'm done with the documentation I'll try to work something out. I realise how important this is in an Adventure game


Quote:

I am sure documemtatition must be a pain - I was wondering if you or another member could post a quick guide on the forum, as to how you could implement this into a project.




Well I was about to finish this today, but if you can't wait you can download a half-ass version from here. Instruction on how to use it on your project are already there, but if I were you I'd wait a bit longer for the finished version.

Cheers,
Aris


PS: slacker, or anyone else trying the half-assed version, while you're at it, be kind enough to give me some feedback on how you like the documentation. If there's anything else that you feel I should include, or something comfusing you, or whatever, let me know and I'll fixie..


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Intense Pathfinding: Get it while it's hot! [Re: LarryLaffer] #70714
04/25/06 01:00
04/25/06 01:00
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello everyone!

I'm pleased to announce that Intense Pathfinding is now officially completed. Here's the final link:

Intense Pathfinding v1.02 (5.4mb)


And here's a cool logo that I just made for it




The increase in the size to 5.4mb is from the Documentation which believe it or not reached the 3mb.

I recommend to everyone who downloaded older versions to update since besides the documentation I've also orginised the files so you can transfer it to your projects much more conveniently and made a couple of other improvements as well.


For any help you might need, I'll keep a close eye on this thread for a while. Hope you all enjoy and make some use of it in your projects. Any screenshots with your projects using Intense Pathfinding would be more than welcome and could may as well be posted here(shame for this thread to die now that I.P. is completed)


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Pathfinding: Get it while it's hot! [Re: LarryLaffer] #70715
04/25/06 01:16
04/25/06 01:16
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Again, thanks for sharing this for free. Disenfranchised features 4-5 different direct control modes, however I'm going to be including a point & click option for it since IP is so good.

If I run across anymore quirks or bugs, I'll be sure to pass them along.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Intense Pathfinding: Get it while it's hot! [Re: Orange Brat] #70716
04/25/06 05:59
04/25/06 05:59
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
@LarryLaffer
Thank you. I think that this donation of your hard work and time, is a very generous gesture, and I very much appreciate it.

I have downloaded an older version already, and I have examined the code briefly.

I noticed that in the version I downloaded, the "unofficial" documentation was in a format that no program on the machine it was downloaded to, could accurately interpret. It was in a .doc format, which suggests that the documentation was either in Microsoft Office Word format or in a format used in a later version of Wordpad. I do not wish to install Microsoft Office, nor do I wish to update the version of Wordpad on this machine. Should I assume that the documentation for the new download is also in this .doc format? It seemed that documentation for the Intense AI character animations was also in this format, and I could not view the information. No other user has mentioned a conflict with the formats, so I suppose I should assume I am the only user with this issue. It is not my intention to complain about the format, nor do I expect you to offer documentation in alternate formats, but I am merely indicating, that not every user can easily view the documentation when it is provided in this format .

Re: Intense Pathfinding: Get it while it's hot! [Re: testDummy] #70717
04/26/06 02:04
04/26/06 02:04
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Aris, I am not sure to understand, but the Intese Ai will be released or not?

Re: Intense Pathfinding: Get it while it's hot! [Re: Mondivirtuali] #70718
04/26/06 04:37
04/26/06 04:37
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
A beautiful piece of work!! Thank you, you're a prince.

Re: Intense Pathfinding: Get it while it's hot! [Re: Mondivirtuali] #70719
04/26/06 05:49
04/26/06 05:49
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Aris, I am not sure to understand, but the Intese Ai will be released or not?




It has been released for two weeks. LL's last post contains the link to the final version.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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