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Re: Intense Ai: Free Pathfinding
[Re: slacker]
#70713
04/20/06 16:27
04/20/06 16:27
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Quote:
What kind of credits I have to write on a game title ?
You don't have to write anything. You may as well claim you did it yourself, I don't mind. But if you want to write something, the plugin is called "Intense Pathfinding" and the company that made it is "Intense Illusions". (I may be the only guy programming this, but there's a real company called Intense Illusions located in USofA and there's people besides me that deserve credit for this plugin as well)
Orange Brat, I got it.. When I'm done with the documentation I'll try to work something out. I realise how important this is in an Adventure game
Quote:
I am sure documemtatition must be a pain - I was wondering if you or another member could post a quick guide on the forum, as to how you could implement this into a project.
Well I was about to finish this today, but if you can't wait you can download a half-ass version from here. Instruction on how to use it on your project are already there, but if I were you I'd wait a bit longer for the finished version.
Cheers, Aris
PS: slacker, or anyone else trying the half-assed version, while you're at it, be kind enough to give me some feedback on how you like the documentation. If there's anything else that you feel I should include, or something comfusing you, or whatever, let me know and I'll fixie..
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Intense Pathfinding: Get it while it's hot!
[Re: LarryLaffer]
#70714
04/25/06 01:00
04/25/06 01:00
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hello everyone! I'm pleased to announce that Intense Pathfinding is now officially completed. Here's the final link: Intense Pathfinding v1.02 (5.4mb) And here's a cool logo that I just made for it The increase in the size to 5.4mb is from the Documentation which believe it or not reached the 3mb. I recommend to everyone who downloaded older versions to update since besides the documentation I've also orginised the files so you can transfer it to your projects much more conveniently and made a couple of other improvements as well. For any help you might need, I'll keep a close eye on this thread for a while. Hope you all enjoy and make some use of it in your projects. Any screenshots with your projects using Intense Pathfinding would be more than welcome and could may as well be posted here(shame for this thread to die now that I.P. is completed) Cheers, Aris
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Re: Intense Pathfinding: Get it while it's hot!
[Re: Orange Brat]
#70716
04/25/06 05:59
04/25/06 05:59
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Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
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Serious User
Joined: Oct 2004
Posts: 1,655
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@LarryLaffer Thank you. I think that this donation of your hard work and time, is a very generous gesture, and I very much appreciate it.
I have downloaded an older version already, and I have examined the code briefly.
I noticed that in the version I downloaded, the "unofficial" documentation was in a format that no program on the machine it was downloaded to, could accurately interpret. It was in a .doc format, which suggests that the documentation was either in Microsoft Office Word format or in a format used in a later version of Wordpad. I do not wish to install Microsoft Office, nor do I wish to update the version of Wordpad on this machine. Should I assume that the documentation for the new download is also in this .doc format? It seemed that documentation for the Intense AI character animations was also in this format, and I could not view the information. No other user has mentioned a conflict with the formats, so I suppose I should assume I am the only user with this issue. It is not my intention to complain about the format, nor do I expect you to offer documentation in alternate formats, but I am merely indicating, that not every user can easily view the documentation when it is provided in this format .
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