There's a new Intense Pathfinding update, making this version 1.03! I made sure everything still works for both A6 and A7 latest versions and re-compiled the demo with A7.5. I've also fixed a feature where if you're to click on a vertical surface, the player will now move to the nearest legal point instead. Useful for adventure games and the sort..
Btw, I've changed domains from intenseillusions.com to intense-i.com so most of the pictures in this thread don't work anymore. If you're new, you're just gonna have to download the file to see what this is all about.
Cheers all, Aris
AWESOME NEWS!!!! i am gonna test this right away. does it create the nodes on the fly, or is it calculated from a look-up table ?
regards,
EDIT:
i tested this, but was wondering, does it work with terrain? cuz right now it's being showcased only on a flat surface, and what about more then 1 onstance, like a squad, is that supported?