Hey DerOmega,

No I'm not doing any curving for turns or not letting it go all the way towards waypoints.. Corner graphs in conjuction with using the target position as a real node makes up for pretty smooth movement.

The actual problem there would be that some parameters need a liiittle more tweaking to match the player model that i've used. There's a variable that tells the engine, how high the player can climb. That variable should be a bit lower, so a different path would be planned, making sure that the player can climb up the steps. However, it would be a lot simplier just to move those two waypoints at the end of the steps a little.

If someone has similar problems when using I.P. in their game, drop me a PM; although most stuff are explained through in the documentation

Cheers,
Aris


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