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8 registered members (Volkovstudio, TipmyPip, alibaba, qin, VoroneTZ, alx, titanicpiano14, 1 invisible),
6,919
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Key:
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Re: Intense Ai: Free Pathfinding
[Re: badapple]
#70744
10/26/07 03:43
10/26/07 03:43
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Quote:
super contribution , will this work with a6 extra?
yeah
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Re: Intense Ai: Free Pathfinding
[Re: LarryLaffer]
#70745
01/01/08 15:42
01/01/08 15:42
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Joined: Nov 2006
Posts: 70 UK!
erbismi
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 70
UK!
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(i am a noob) will this work with lite-c. Would the plugin still work if the wdl scripts were converted?
-www.llamastormgames.page.tl
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Re: Intense Ai: Free Pathfinding
[Re: erbismi]
#70748
01/04/08 10:27
01/04/08 10:27
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Joined: Nov 2006
Posts: 70 UK!
erbismi
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 70
UK!
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Well ive had a go at converting, but the compiler locks up on startup, it just sits their sayin "compiling IntensePathfinding.c". Anyboby had this sort of problem before? I am happy to contribute it, but there isn't much point at the moment, unless someone wants to have a look at it to find out where ive gone horribly wrong.
-www.llamastormgames.page.tl
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