Hi thanks for the link I checked it out, I downloaded a sprot's car that has like a mesh for it, but I don't understand the tech they used, like it's one paint file that has the skin of the tires and the skin of the car and light's how does that work? how would the that texture file of the car skin that is seperated like the tires is in the bottom part of the pain file and the car door's are by them self's in that same pain file? would I need to program the 3d model to point where those skin's need to be? Also is their a way to like load a picture in any modeling software that you can like trace the picture and create the 3d model that way?

Last edited by Aaron; 04/14/06 13:46.