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Re: Nomal maping Objects?
[Re: broozar]
#70861
04/14/06 16:11
04/14/06 16:11
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Joined: Feb 2006
Posts: 10
Erniethegamer
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Re: Nomal maping Objects?
[Re: Erniethegamer]
#70865
04/14/06 16:59
04/14/06 16:59
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Joined: Jun 2005
Posts: 4,875
broozar
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depends on the shader you use. 6.22 is a DX8 version, maybe the shader is coded for dx9. furthermore, most level block "shaders" are FFEs, that means no "real" shaders, they do not require ps/vs, and are normally a lot slower. so which shader do you use? which c-script code?
PS: a bit suspicious, having 6.22 pro and just started with 3dgs (after a short time off, though), don´t you think? so don´t wonder about Christof84... was my first intention, too.
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