So i updated my GS but still have the same Problem! 50% transparency! I think it is something little i did wrong. Somthing with the alpha map probebly.
Why do i need an alpha map? An Alphamap is usually used to make somthing transparent, right! BUT the tutorial says i should make a top texture with an alpha channle and an Normal map Texture as bottom map! In 3ds max i need a texture and a normal map, thats all. So why do i need the Alpha channel in the top map for GS???


Last edited by Erniethegamer; 04/15/06 02:13.