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Re: Creating structures (houses, etc) out of Model [Re: Penneywize9] #71241
05/27/06 17:59
05/27/06 17:59
Joined: May 2006
Posts: 8
Alberta, Canada
F
Fats Offline
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Fats  Offline
Newbie
F

Joined: May 2006
Posts: 8
Alberta, Canada
How'd you texture your terrain?

Re: Creating structures (houses, etc) out of Model [Re: Penneywize9] #71242
05/28/06 06:22
05/28/06 06:22
Joined: Sep 2003
Posts: 4,959
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Grimber Offline
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Grimber  Offline
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Joined: Sep 2003
Posts: 4,959
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on your buiding problem builing the shape in WED then import into MED where your getting gaps. becuase doing this creates a non closed mesh.

Im not sure if you know or noticed but when you do import the wmb into med the polygon vertexs arn't welded togeather. so for like a box. at one corner of the box you imported will have 1 vertex in that corner for each seperate polygon that meets in that corner.

you simply have to grab/select your vertexs and merg in med to return it to a solid mesh

otherwise the engine will by its nature of how it renders things will interpolat the next closest quant to place the vertex for rendering ( this is why you can see the gaps in a non closed mesh in the engine)

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