In my struggle to stabilize my 3DGS car I've stumbled upon a very annoying fact: real-world cars have very low centers of mass, thanks to intelligent component design and placement, but 3DGS objects tend to have their center of mass in the geometric center of their mass polygons. To realistically model a car I'd need to reposition my center of mass a little more towards the lower part of the car (and in the specific case of a racing midship-rear-engine car a little more to the rear as well). Has anyone else stumbled upon this problem ? Is there a workaround ?