Hello,

today I've two contributions for you

Learn C++ / C-Script!

You're a total beginner with C++ or C-Script? You want to create a game, tool or plugin? No problem, we will teach you how to do this on a professional level. What does it cost? Nothing, we'll do this for free, click on the links below to see what lessons are avaible.

Learn more:
Avaible Lessons
Developer Network

SceneEditor Codename "JX" - Open Beta DLL-Test

Perhaps you're interested in testing the SceneEditor Codename "JX" DLL, which offers many new features to you? If yes please post here if you're interested in a public beta test.

The beta will include this features:

LUA Implementation for GS
* Loads All LUA Scripts defined in a XML
* Can load additional LUA sources while runtime via a dll function
* Can call functions in the LUA sources with up to 4 parameters
* Same easy syntax then C-Script but with more possiblities
Mod Support for GS
* Loads unlimited (limited by workspace) DLL's which are defined in a XML file
* Calls user defined functions in the DLL's
* works everything even after publish
Advanced Entity/NPC Functions
* You hate it to be limited to 100 skills and don't want to set the same settings for every single entity? This is the solution, the advanced Entity/NPC functions can load XML NPC definitions, which can store thousends of skills, flags and whatever you want, readme.txt gives you later more informations about this.

Learn more:
SceneEditor Codename "JX" - Overview

Best Regards
Kohji


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