var camera_height = 800; // camera height

temp.X = MOUSE_POS.X;
temp.Y = MOUSE_POS.Y;
temp.Z = camera_height;
vec_for_screen (temp, CAMERA); // temp holds pointer's coords now
MY.SKILL12 = temp.X; // store pointer's coords before they get lost
MY.SKILL13 = temp.Y;

Taken from Stratego

The problem with this is that the 3rd co-ordinate, is taken from the cameras height. Which means the camera has to be facing downwards.. I think..

I just don't see howit can be converted to make a game like say... Sacrifice.

-Static