var camera_height = 800; // camera height
temp.X = MOUSE_POS.X;
temp.Y = MOUSE_POS.Y;
temp.Z = camera_height;
vec_for_screen (temp, CAMERA); // temp holds pointer's coords now
MY.SKILL12 = temp.X; // store pointer's coords before they get lost
MY.SKILL13 = temp.Y;
Taken from Stratego
The problem with this is that the 3rd co-ordinate, is taken from the cameras height. Which means the camera has to be facing downwards.. I think..
I just don't see howit can be converted to make a game like say... Sacrifice.
-Static