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Globe "map" #71473
04/20/06 16:58
04/20/06 16:58
Joined: Mar 2006
Posts: 2
M
micah211 Offline OP
Guest
micah211  Offline OP
Guest
M

Joined: Mar 2006
Posts: 2
Does anyone know how one would go about creating a globe type map? I'm curious if there is a way to simulate gravitational pull towards the center of a sphere, allowing a model to travel the surface. I've only seen something like this once, in FFVII. I'm wondering if it can be done on a larger scale, though.
Any thoughts? Thanks!

Re: Globe "map" [Re: micah211] #71474
04/20/06 19:20
04/20/06 19:20
Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
EdMercer Offline
Newbie
EdMercer  Offline
Newbie

Joined: Mar 2006
Posts: 35
Sao Paulo, Brazil
You could calculate the vector from the center of every object to "fall" towards the center of that globe and phent_addcentralforce to each of them on every cycle, effectively sending them "falling" towards the globe

Re: Globe "map" [Re: EdMercer] #71475
04/20/06 23:34
04/20/06 23:34
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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Marco_Grubert  Offline
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Joined: Sep 2003
Posts: 3,236
San Diego, CA
Connect your player to the center of the sphere with a ball joint.

Re: Globe "map" [Re: Marco_Grubert] #71476
04/25/06 18:27
04/25/06 18:27
Joined: Mar 2006
Posts: 2
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micah211 Offline OP
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micah211  Offline OP
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Joined: Mar 2006
Posts: 2
Wow, thanks! I really appreciate the input!


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