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Re: IceX 2.0 Release Version [Re: qwertzui] #71677
02/17/08 16:39
02/17/08 16:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

i dont like the noe axis engine... ok... orge 3d renderer..
but 1! mighty thing is missing... LIGHTING!... i see just 1 or 2 loney dynamic light... without shadow map..
and the level creation is harder... ( models and terrain used....)
nono dude!.. i luv my gs 7!... its better for beginners ( or hobby programmer ) like me..





This is not true.

Neoaxis has shadow-mapping since a few months.

http://www.neoaxisgroup.com/history.htm




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Re: IceX 2.0 Release Version [Re: Machinery_Frank] #71678
02/18/08 16:22
02/18/08 16:22
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
... well btt..
i want that Oliver2s say something about his further plans with icex2, i have no problem if he want to stop it... but say it damn... `__´

Re: IceX 2.0 Release Version [Re: DoC] #71679
02/19/08 16:30
02/19/08 16:30
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Some of you might be confused. Here what's going on:

I've planned the release of an update in summer 2007. But there were some big trouble with the export to the wmp format. I asked Conitec for helping me and give me a DLL for this, but they don't wanted to give me this DLL (see THIS thread).
Because of this I was behind my timeline. In august I started my new job and because of I was out of the timeline I hadn't the time for programming anymore.
One month ago I decided to restart programming. I develop still on the editor, but now I have to do some big things for the A7 era (deleting old ffp shaders, rewriting the shadowmapping, fine tuning etc...).
At the moment I only develop the editor for me and IceBytes. When it becomes bug free, full of new features and ready for commercial use I will release a new version.

I hope now it's clear

Re: IceX 2.0 Release Version [Re: oliver2s] #71680
02/29/08 13:47
02/29/08 13:47
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
Nice explanation, and I wish you well with it.

Don
have a great day

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